Starfall
[Team Lead] [Unity] A 3D Action-Shooter. Held weekly meetings, managed Agile-Scrum pipeline. Programmed AI, combat and movement systems, designed and implemented abilities and weapons, created 3D art and materials, coded music-reactive shaders. Worked closely with, and facilitated communication across, all teams to ensure project goals were met.
Vermilion Hearts
[Sole Responsibility] A C-based Game Boy Advance RPG created as a final project for my Media Device Architecture course. I leveraged various GBA back-end functions to create authentic graphical and auditory glitch-driven mechanics to give life to a disintegrating, abandoned fantasy RPG world, along with programming and designing a conversation system, a series of player abilities, and the puzzles that they served to solve.
Star is Gone
[Team Lead] A 3D, third person puzzle horror game. I organized programming, art, and design pipelines and deliverable dates with ClickUp, in accordance with Agile-Scrum practices. I designed and lit over 15 environments, scripted cutscenes and jumpscares, implemented volumetric lighting and snow effects, programmed a player controller, enemy AI, and a dynamic wind system.
