
Star is Gone is a third person exploration and horror game made in Unity3D by a team of 26 for The Georgia Institute of Technology’s VGDEV club. I served as team lead on this project, and guided its development from conception to completion. I wrote the Game Design Document for the project, pitched it to the club, and managed sub-team leads throughout the semester using ClickUp, Miro, and Pull Request reviews.

The player explores a dreamlike shadow of the waking world known only as “The Winter Place”, wherein unconscious desires and memories are distorted and reflected back to those who enter. The over-world is large, and features a number of buildings that can be entered and explored. I designed and implemented the game’s dynamic wind system, which applied variable, Perlin noise smoothed forces to certain objects, and used my team’s art assets to design over 15 indoor and outdoor environments.





Scripted events, enemy AI, a dialogue system, and an open-ended design unite to create a compelling, disarming exercise in minimalism and oneiric dread. I designed and implemented all of the cutscenes and scripted sequences in the game, as well as the dialogue system, built on the Yarn Spinner framework.

Date: Fall 2020
Team Lead: Benjamin Lock
Music & Sound by: Joseph Knight
Lead Programmer: Rohan Agarwal
Lead Artists: Sara Inani & Erica Izaguirre
